While working on some games with Unity3D I have created a small, but yet, very useful editor extension.
It’s called Time Scale Controller. It controls the game’s time scale at run-time while inside the editor.
I found this very useful while testing game collisions (specially with those fast moving objects), when things gets triggered, speed up the game to skip it to a more interesting phase while testing, many more!
Since my team mates kept using it with their projects I have decided to share with the rest of the game dev community. Hope you like it!