Time Scale Controller – Unity3D Editor Extension

While working on some games with Unity3D I have created a small, but yet, very useful editor extension.

It’s called Time Scale Controller. It controls the game’s time scale at run-time while inside the editor.

Time Scale Controller 01

I found this very useful while testing game collisions (specially with those fast moving objects), when things gets triggered, speed up the game to skip it to a more interesting phase while testing, many more!

Since my team mates kept using it with their projects I have decided to share with the rest of the game dev community. Hope you like it!

Time Scale Controller

Cheers.

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FingerKicks World Champion is finally released

Hello Everyone!

Is with great pleasure I annouce that the mobile game I have been working with my team in the last months as finally see the light of day!

It’s nothing very complex nor are we expecting much from it, but it’s a fun little game that we did passionately.

Hope you like it!

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