Time Scale Controller – Unity3D Editor Extension

While working on some games with Unity3D I have created a small, but yet, very useful editor extension.

It’s called Time Scale Controller. It controls the game’s time scale at run-time while inside the editor.

Time Scale Controller 01

I found this very useful while testing game collisions (specially with those fast moving objects), when things gets triggered, speed up the game to skip it to a more interesting phase while testing, many more!

Since my team mates kept using it with their projects I have decided to share with the rest of the game dev community. Hope you like it!

Time Scale Controller



FingerKicks World Champion is finally released

Hello Everyone!

Is with great pleasure I annouce that the mobile game I have been working with my team in the last months as finally see the light of day!

It’s nothing very complex nor are we expecting much from it, but it’s a fun little game that we did passionately.

Hope you like it!

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