While working on some games with Unity3D I have created a small, but yet, very useful editor extension.
It’s called Time Scale Controller. It controls the game’s time scale at run-time while inside the editor.
I found this very useful while testing game collisions (specially with those fast moving objects), when things gets triggered, speed up the game to skip it to a more interesting phase while testing, many more!
Since my team mates kept using it with their projects I have decided to share with the rest of the game dev community. Hope you like it!
Time Scale Controller
Is with great pleasure I annouce that the mobile game I have been working with my team in the last months as finally see the light of day!
It’s nothing very complex nor are we expecting much from it, but it’s a fun little game that we did passionately.
Hope you like it!
Have been developing a browser game for a Tradies Health campaing using this great HTML5 game framework called Phaser!
I highly recommend it!
Really easy to use; Has lots and lots of quick and small examples; Good documentation; Great Community;
If you are interested, here’s a link to the game:
Play Pain Breaker